Cython and C pointers
This post is not a cython tutorial but its about a problem I have encountered during the development of a wrapper to Wakaama LWM2M library; if you want to learn more about Cython please refer to its documentation.
During the development of said wrapper I have had a nasty strange bug affecting my code, at some point some object referenced by a pointer kept at the C library side seemed to change its value! For example think about this situation:
you pass an object to a certain c function
the object's pointer is stored internally by the c library
you retrieve the object from the c library but its content its not the same...it's not even an instance of the same class!
To reproduce this behaviour please have a look at overwrite.py in my test project.
At first I've been thinking about memory corruption caused by the C library code; this wrong assumption costed me at least two days of messing with gdb (that saved my life in another memory related bug) that have not given any useful insight.
I don't remember how I've spotted this problem but probably I should have tryed everything until something pointed me to the right direction.
What seems to happen here is something like this:
create an object and assign it to a variable A
store its pointer in the C library
get back the pointer of the object; it will be the same object as referenced by A
assign a new object to A
create an object assign it to a variable B
get back the pointer of the object; it will NOT be the same object as referenced by A but it will be the one referenced by B
When the variable A is referencing the new object the old one is not referenced by anyone in the python world and its memory will became available to store the new object assigned to B and the pointer in the C world is now pointing to what is referenced by B.
It may seems obvious but when it happened to me it was inside a callback originating in the C code and being handled by a function defined in the cython context.
When working with two different languages together nothing is naive especially when you are wrapping some code that you don't really know and that can bite your ass as soon as you think "what can go wrong?"